Plezmo Math Coder Library

1. SPRITE
TABLE OF CONTENTS 1.1.1. Start selected sprite animation Example 1.1.1. 1.1.2. Stop animation selected sprite Example 1.1.2. 1.2.1. Move sele...
Wed, 16 Sep, 2020 at 3:53 PM
2. MUSIC
TABLE OF CONTENTS 2.1.1. Start playing selected sound from an audio. Example 2.1.1. 2.1.2. Start playing selected sound of audio in loop. Example 2.1...
Wed, 16 Sep, 2020 at 3:54 PM
3. SCENE
TABLE OF CONTENTS 3.1.1.Change background. Example 3.1.1. 3.1.2. Change background to some color. Example 3.1.2. 3.2.1.Let Narrator speak somethin...
Wed, 16 Sep, 2020 at 3:54 PM
4. PROGRAM
TABLE OF CONTENTS 4.1.1. When program starts Example  4.1.1. 4.1.2. When program ends Example 4.1.2. 4.1.3. Whenever up is clicked Example 4.1.3....
Wed, 16 Sep, 2020 at 3:54 PM
5. LOGIC
TABLE OF CONTENTS 5.1.1. Set variable to 0. Example 5.1.1. 5.1.2. A variable. Example 5.1.2. 5.2.1. Repeat 10 times. Example 5.2.1. 5.2.2. Cou...
Wed, 16 Sep, 2020 at 3:55 PM
6. DRAW
TABLE OF CONTENTS 6.1. Move pen forward by some distance. Example 6.1 6.2. Turn pen in left/right by some degrees. Example 6.2 6.3. Pen down Exam...
Wed, 16 Sep, 2020 at 3:55 PM
7. INPUT
TABLE OF CONTENTS 7.1.1. A number. Example 7.1.1. 7.1.2. Sum of two digits. Example 7.1.2. 7.1.3. Return a random integer between the two specific...
Wed, 16 Sep, 2020 at 3:55 PM