Plezmo Math Coder Library
TABLE OF CONTENTS 1.1.1. Start selected sprite animation Example 1.1.1. 1.1.2. Stop animation selected sprite Example 1.1.2. 1.2.1. Move sele...
Wed, 16 Sep, 2020 at 3:53 PM
TABLE OF CONTENTS 2.1.1. Start playing selected sound from an audio. Example 2.1.1. 2.1.2. Start playing selected sound of audio in loop. Example 2.1...
Wed, 16 Sep, 2020 at 3:54 PM
TABLE OF CONTENTS 3.1.1.Change background. Example 3.1.1. 3.1.2. Change background to some color. Example 3.1.2. 3.2.1.Let Narrator speak somethin...
Wed, 16 Sep, 2020 at 3:54 PM
TABLE OF CONTENTS 4.1.1. When program starts Example 4.1.1. 4.1.2. When program ends Example 4.1.2. 4.1.3. Whenever up is clicked Example 4.1.3....
Wed, 16 Sep, 2020 at 3:54 PM
TABLE OF CONTENTS 5.1.1. Set variable to 0. Example 5.1.1. 5.1.2. A variable. Example 5.1.2. 5.2.1. Repeat 10 times. Example 5.2.1. 5.2.2. Cou...
Wed, 16 Sep, 2020 at 3:55 PM
TABLE OF CONTENTS 6.1. Move pen forward by some distance. Example 6.1 6.2. Turn pen in left/right by some degrees. Example 6.2 6.3. Pen down Exam...
Wed, 16 Sep, 2020 at 3:55 PM
TABLE OF CONTENTS 7.1.1. A number. Example 7.1.1. 7.1.2. Sum of two digits. Example 7.1.2. 7.1.3. Return a random integer between the two specific...
Wed, 16 Sep, 2020 at 3:55 PM