TABLE OF CONTENTS
- 2.1.1. Let selected sprite say something
- 2.1.2. Set selected sprite speaker’s pitch
- 2.1.3. Set selected sprite speaker’s speed
- 2.2.1. Start selected sprite animation
- 2.2.2. Stop animation selected sprite
- 2.3.1. Move selected sprite up by some value
- 2.3.2. Move selected sprite to X and Y
- 2.3.3. Turn selected sprite clockwise by some degrees
- 2.3.4. Glide selected sprite at some degrees with speed
- 2.3.5. Stop selected sprite
- 2.3.6. Flip selected sprite horizontally
- 2.4.1. Hide selected sprite
- 2.4.2. Show selected sprite
- 2.5.1. Let selected sprite say something for some time
- 2.6.1. Set size of selected sprite to some percentage
- 2.7.1. Whenever selected sprite touches left edge
- 2.7.2. Whenever selected sprite is clicked
- 2.7.3. Whenever selected sprite touches selected sprite
2.1.1. Let selected sprite say something
Let the selected sprite say something.
Example 2.1.1.
2.1.2. Set selected sprite speaker’s pitch
Set the selected sprite speaker's pitch to some percentage.
Example 2.1.2.
2.1.3. Set selected sprite speaker’s speed
Set the selected sprite speaker's speed.
Example 2.1.3.
2.2.1. Start selected sprite animation
Start the selected sprite in a selected animation.
Example 2.2.1.
Before execution
After execution
2.2.2. Stop animation selected sprite
Stop animation/movement of the selected sprite
Example 2.2.2.
Here the girl stops running after 5 seconds
Before execution
After execution
2.3.1. Move selected sprite up/down/left/right by some value
Move the selected sprite in a particular direction by some value.
Example 2.3.1.
Here move the sprite in left direction by 550
Before execution
After execution
2.3.2. Move selected sprite to X and Y position in the app design area.
Move the selected sprite to a particular position in the app design area.
Example 2.3.2.
Before execution
After execution
2.3.3. Turn selected sprite clockwise by some degrees
Turn the selected sprite clockwise by some degrees
Example 2.3.3.
Turn the hour glass upside down
Before execution
After execution
2.3.4. Glide selected sprite at some degrees with speed
Glide the selected sprite at some degrees with some particular speed.
Example 2.3.4.
The girl runs across the screen
Before execution
After execution
2.3.5. Stop selected sprite
Stop the selected sprite.
Example 2.3.5.
Before execution
After execution
2.3.6. Flip selected sprite horizontally
Flip the selected sprite horizontally.
Example 2.3.6.
Before execution
After execution
2.4.1. Hide selected sprite
Hide the selected sprite
Example 2.4.1.
Hide the start sprite after it is clicked
Before execution
After execution
2.4.2. Show selected sprite
Show the selected sprite
Example 2.4.2.
Before execution
After execution
2.5.1. Let selected sprite say something for some time
Let the selected sprite say something for some time.
Example 2.5.1.
2.6.1. Set size of selected sprite to some percentage
Set the size of selected sprite to some percentage
Example 2.6.1.
Before execution
After execution
2.7.1. Whenever selected sprite touches left edge
Whenever the selected sprite touches the left edge
Example 2.7.1.
When the running horse touches the right edge of the screen, it turns around.
Before execution
After execution
2.7.2. Whenever selected sprite is clicked
Whenever the selected sprite is clicked, do something.
Example 2.7.2.
When start is clicked the boy starts running
Before execution
After execution
2.7.3. Whenever selected sprite touches selected sprite
Whenever selected sprite touches another sprite, then do something.
Example 2.7.3.
Before execution
After execution